macro-keyboard/code/macro_keyboard/macro_keyboard.h
2023-07-27 22:19:52 +02:00

88 lines
4.1 KiB
C

#ifndef __MACRO_KEYBOARD_H__
#define __MACRO_KEYBOARD_H__
// Keypad defines
#define KEYBOARD_ROWS 3
#define KEYBOARD_COLS 4
#define KEYBOARD_KEY0 0
#define KEYBOARD_KEY1 1
#define KEYBOARD_KEY2 2
#define KEYBOARD_KEY3 3
#define KEYBOARD_KEY4 4
#define KEYBOARD_KEY5 5
#define KEYBOARD_KEY6 6
#define KEYBOARD_KEY7 7
#define KEYBOARD_KEY8 8
#define KEYBOARD_KEY9 9
#define KEYBOARD_KEYA 10
#define KEYBOARD_KEYB 11
#define KEYBOARD_KEYC 12
#define KEYBOARD_MODE0 0
#define KEYBOARD_MODE1 1
#define KEYBOARD_MODE2 2
#define KEYBOARD_MODE3 3
#define KEYBOARD_LAST_MODE 3
#define ROTARY_SENSITIVITY 4
char key = 0;
char keys[KEYBOARD_ROWS][KEYBOARD_COLS] = {
{KEYBOARD_KEY1, KEYBOARD_KEY2, KEYBOARD_KEY3, KEYBOARD_KEY4}, // the keyboard hardware is a 3x4 grid...
{KEYBOARD_KEY5, KEYBOARD_KEY6, KEYBOARD_KEY7, KEYBOARD_KEY8},
{KEYBOARD_KEY9, KEYBOARD_KEYA, KEYBOARD_KEYB, KEYBOARD_KEYC}, // these values need to be single char, so...
};
byte rowPins[KEYBOARD_ROWS] = {4, 5, A3 }; //connect to the row pinouts of the keypad
byte colPins[KEYBOARD_COLS] = {6, 7, 8, 9 }; //connect to the column pinouts of the keypad
Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, KEYBOARD_ROWS, KEYBOARD_COLS );
// The library will return the character inside this array when the appropriate
// button is pressed then look for that case statement. This is the key assignment lookup table.
// Layout(key/button order) looks like this
// |----------------------------|
// | [2/3]* | *TRS breakout connection. Keys 2 and 3 are duplicated at the TRS jack
// | [ 1] [ 2] [ 3] [ 4] | * Encoder A location = key[1]
// | [ 5] [ 6] [ 7] [ 8] | * Encoder B location = Key[4]
// | [ 9] [ A] [ B] [ C] | NOTE: The mode button (0) is not row/column key, it's directly wired to A0!!
// |----------------------------|
#define KEYBOARD_MODEBUTTON_PIN A0 // the pin that the Modebutton is attached to
#define KEYBOARD_POT_PIN A1 // pot for adjusting attract mode demoTime or mouseMouse pixel value
// Rotary defines
Encoder RotaryEncoderA(16, 10); //the LEFT encoder (encoder A)
Encoder RotaryEncoderB(15, 14); //the RIGHT encoder (encoder B)
// Display defines
#define LCD_NB_ROWS 4 //for the 4x20 LCD lcd.begin(), but i think this is kinda redundant
#define LCD_NB_COLUMNS 20
unsigned long previousMillis = 0; // values to compare last time interval was checked (For LCD refreshing)
int check_State = 0; // state to check trigger the demo interrupt
int updateLCD_flag = 0; // LCD updater, this flag is used to only update the screen once between mode changes
// and once every 3 second while in a mode. Saves cycles / resources
LiquidCrystal_I2C lcd(0x3F, 20, 4); // set the LCD address for a 40 chars and 4 line display
// Neopixel defines
#define NEOPIXEL_PIN A2 // Which pin on the Arduino is connected to the NeoPixels?
#define NEOPIXEL_NUMPIXELS 13 // How many NeoPixels are attached to the Arduino? 13 total, but they are address from 0,1,2,...12.
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NEOPIXEL_NUMPIXELS, NEOPIXEL_PIN, NEO_GRB + NEO_KHZ800);
int colorUpdate = 0; //setting a flag to only update colors once when the mode is switched.
const int b = 3; // Brightness control variable. Used to divide the RBG vales set for the RGB LEDs. full range is 0-255. 255 is super bright
// In fact 255 is obnoxiously bright, so this use this variable to reduce the value. It also reduces the current draw on the USB
#define SYSTEM_KEY_WAIT 50
#define SYSTEM_GUI_WAIT 200
// Variables that will change:
int keyboardState = KEYBOARD_MODE0; // counter for the number of button presses
int buttonState = 0; // current state of the button
int lastButtonState = 0; // previous state of the button
int mouseMove;
long positionEncoderA = -999; //encoderA LEFT position variable
long positionEncoderB = -999; //encoderB RIGHT position variable
#endif