#ifndef __MACRO_KEYBOARD_H__ #define __MACRO_KEYBOARD_H__ // Keypad defines #define KEYBOARD_ROWS 3 #define KEYBOARD_COLS 4 #define KEYBOARD_KEY0 0 #define KEYBOARD_KEY1 1 #define KEYBOARD_KEY2 2 #define KEYBOARD_KEY3 3 #define KEYBOARD_KEY4 4 #define KEYBOARD_KEY5 5 #define KEYBOARD_KEY6 6 #define KEYBOARD_KEY7 7 #define KEYBOARD_KEY8 8 #define KEYBOARD_KEY9 9 #define KEYBOARD_KEYA 10 #define KEYBOARD_KEYB 11 #define KEYBOARD_KEYC 12 #define KEYBOARD_MODE0 0 #define KEYBOARD_MODE1 1 #define KEYBOARD_MODE2 2 #define KEYBOARD_MODE3 3 #define KEYBOARD_LAST_MODE 3 #define ROTARY_SENSITIVITY 4 char key = 0; char keys[KEYBOARD_ROWS][KEYBOARD_COLS] = { {KEYBOARD_KEY1, KEYBOARD_KEY2, KEYBOARD_KEY3, KEYBOARD_KEY4}, // the keyboard hardware is a 3x4 grid... {KEYBOARD_KEY5, KEYBOARD_KEY6, KEYBOARD_KEY7, KEYBOARD_KEY8}, {KEYBOARD_KEY9, KEYBOARD_KEYA, KEYBOARD_KEYB, KEYBOARD_KEYC}, // these values need to be single char, so... }; byte rowPins[KEYBOARD_ROWS] = {4, 5, A3 }; //connect to the row pinouts of the keypad byte colPins[KEYBOARD_COLS] = {6, 7, 8, 9 }; //connect to the column pinouts of the keypad Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, KEYBOARD_ROWS, KEYBOARD_COLS ); // The library will return the character inside this array when the appropriate // button is pressed then look for that case statement. This is the key assignment lookup table. // Layout(key/button order) looks like this // |----------------------------| // | [2/3]* | *TRS breakout connection. Keys 2 and 3 are duplicated at the TRS jack // | [ 1] [ 2] [ 3] [ 4] | * Encoder A location = key[1] // | [ 5] [ 6] [ 7] [ 8] | * Encoder B location = Key[4] // | [ 9] [ A] [ B] [ C] | NOTE: The mode button (0) is not row/column key, it's directly wired to A0!! // |----------------------------| #define KEYBOARD_MODEBUTTON_PIN A0 // the pin that the Modebutton is attached to #define KEYBOARD_POT_PIN A1 // pot for adjusting attract mode demoTime or mouseMouse pixel value // Rotary defines Encoder RotaryEncoderA(16, 10); //the LEFT encoder (encoder A) Encoder RotaryEncoderB(15, 14); //the RIGHT encoder (encoder B) // Display defines #define LCD_NB_ROWS 4 //for the 4x20 LCD lcd.begin(), but i think this is kinda redundant #define LCD_NB_COLUMNS 20 unsigned long previousMillis = 0; // values to compare last time interval was checked (For LCD refreshing) int check_State = 0; // state to check trigger the demo interrupt int updateLCD_flag = 0; // LCD updater, this flag is used to only update the screen once between mode changes // and once every 3 second while in a mode. Saves cycles / resources LiquidCrystal_I2C lcd(0x3F, 20, 4); // set the LCD address for a 40 chars and 4 line display // Neopixel defines #define NEOPIXEL_PIN A2 // Which pin on the Arduino is connected to the NeoPixels? #define NEOPIXEL_NUMPIXELS 13 // How many NeoPixels are attached to the Arduino? 13 total, but they are address from 0,1,2,...12. Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NEOPIXEL_NUMPIXELS, NEOPIXEL_PIN, NEO_GRB + NEO_KHZ800); int colorUpdate = 0; //setting a flag to only update colors once when the mode is switched. const int b = 3; // Brightness control variable. Used to divide the RBG vales set for the RGB LEDs. full range is 0-255. 255 is super bright // In fact 255 is obnoxiously bright, so this use this variable to reduce the value. It also reduces the current draw on the USB #define SYSTEM_KEY_WAIT 50 #define SYSTEM_GUI_WAIT 200 // Variables that will change: int keyboardState = KEYBOARD_MODE0; // counter for the number of button presses int buttonState = 0; // current state of the button int lastButtonState = 0; // previous state of the button int mouseMove; long positionEncoderA = -999; //encoderA LEFT position variable long positionEncoderB = -999; //encoderB RIGHT position variable #endif